The Last Lesson

Introduction

You start the game with 10 monsters which perform their own actions and they level up as they defeat enemies and perform actions. Each monster has its own traits and abilities. At the end of each level, you must free up 1+ monsters - you will get a buff and/or ability for each freed monster.

How does it fit the theme?

It's a reverse take on a roguelite: As you progress through the game, your allies count down but they impart you with lessons which will make you better on your own (hopefully).

Assets Used

No generative AI was used for any of the art (fonts, sprites, music, etc.)

Kenney

License: CC0 / public domain

Packs represented in the project:

- Tiny Dungeon

- 1-Bit Pack

- Roguelike Caves & Dungeons

- Roguelike Characters

- Kenney Fonts

- Particle Pack

- Impact Sounds

- RPG Audio

- UI Audio

Their uses:

- Character, enemy, boss, terrain, and prop sprites

- Particle textures

- Kenney Future Narrow interface font

- Combat, ability, interface, impact, and farewell sound effects


Published 17 hours ago
StatusPrototype
PlatformsHTML5
AuthorRahtoken
GenreAction
AI DisclosureAI Assisted, Code

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